EVANALLEY,

Technical Game Designer.

Who is Evan?

Games are important to me; I started making games before I started reading, and I recently achieved my BS in Games at The University of Utah. On any team, I'm a technical problem solver focused on centering user feedback and enabling others to do their best creative work. I bring leadership experience, engineering knowledge, proven design intuition, and an endless excitement for collaboration and developing my craft.

Syke splash art

Syke

NON-EUCLIDEAN ESCAPE ROOM

Contributed design leadership, system design, programming, and level design.

Ratings: 9/10
Downloads: 30K+
Team size 31
Steam Deck Unreal Engine
Hydroplane splash art

Hydroplane

BIGMODE GAME JAM FINALIST

Contributed 3Cs (Camera, character, control) design and implementation

Team size: 3
Web Godot
Theatour splash art

Theatour

AUGMENTED REALITY CAMPUS TOUR

Contributed tools, software design, and implementation of location services.

Team size 8
Mobile Unity