EVANALLEY,

Technical Game Designer.

Who is Evan?

I'm a technical designer with experience designing, engineering, and producing modular systems for ambitious content development at small to game mid-sized studios. My work is driven by human-centered feedback, and values innovation and feasability.

Syke splash art

Syke

NON-EUCLIDEAN ESCAPE ROOM

Contributed design leadership, system design, programming, and level design.

Ratings: 9/10
Downloads: 30K+
Team size 31
Steam Deck Unreal Engine
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Theatour

AUGMENTED REALITY CAMPUS TOUR

Contributed tools, software design, and implementation of location services.

Team size 8
Mobile Unity
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Hydroplane

BIGMODE GAME JAM FINALIST

Contributed 3Cs (Camera, character, control) design and implementation

Team size: 3
Web Godot