Who is Evan?
I'm a technical designer with experience designing, engineering, and producing modular systems for ambitious content development at small to game mid-sized studios. My work is driven by human-centered feedback, and values innovation and feasability.
Syke
NON-EUCLIDEAN ESCAPE ROOM
Contributed design leadership, system design, programming, and level design.
Theatour
AUGMENTED REALITY CAMPUS TOUR
Contributed tools, software design, and implementation of location services.
Hydroplane
BIGMODE GAME JAM FINALIST
Contributed 3Cs (Camera, character, control) design and implementation